I’ve talked with the Triskele Queen, Leanne Jael, and with Destion, Triskele’s regent, about my interest in becoming head cleric. They asked me to submit my plans for the guild, which I’ve included below. I’ve received positive feedback from Destion, Wren, and Malakyte. Nothing from the queen yet, but she won’t be the one to make the decision anyway. I might not get approved until Monday because Destion will be out of world until then. That is the day of the next council meeting anyway.
The problem is is that I have time to do things NOW. I’m anxious to start setting up the guild building and to send out some group notices. I could do both of those now, but I’m not going to for political reasons. I want to wait for final approval so I don’t step on anyone’s toes.
Well, I guess I could be working on a guild texture. Anyway, here’s draft 2 of my ideas.
The first priority for the Cleric’s guild will be to give the members a sense of purpose and activity. If we don’t address this issue immediately, our membership will drop.
In more developed sims, there was a constant call for clerics because people were constantly being injured. That does not seem to be the case here. Rather than hiring thugs to hurt people so we can heal them, we need to come up with other ways of dealing with this, and to make it apparent that clerics are there and what they are there for. This may involve “staging” role-plays at first. Perhaps an event where the queen gets sick, or a bunch of volunteers from either one or several races come down with a mysterious disease which the clerics must work furiously to find a cure for.
If all of this happens in a private area of the sim, where no one sees it, all of our efforts will be for naught. Triskele does not seem to have a “downtown”…that is, an area where all the players tend to congregate. If one of the taverns were moved to the Marketplace area near Triskele castle, it might encourage a congregation place. Baring this, the most central places are the tavern near Castle Zylamius, or the arenas, both of which are largely ooc. It should still be possible to create an IC event at one of these locations that will create murmurs.
I would also like to have a weekly meeting of ALL clerics and acolytes for at least the first month or so. Not only would this build a sense of community, but also it would bring the clerics together to combine minds and develop RPs NOW, when it is needed most. I want to have a completely structured guild within the first two months…preferably sooner. I will need a lot of buy in to reach this objective.
We also have to get the guild building furnished and signaged soon. I have a lot of furniture already built that I can just throw in there, but I’d like it to function as a hospital, a place for study and meditate, a place to meet, and a place for clerics to lay down and rest after a hard day’s healing of people. I’d like to have a picture of all the god symbols in one room that gives people a summary of the god associated with it.
Making the clerics stand out…
There is likely a lot that can be done with this, but the first idea that comes to mind is a monthly, generic festival. Something that ALL clerics (and the realm) can share. I see this as something like a giant bonfire, where the clerics all make pilgrimages to do something seen as worthy by their faith. Generically, this can be a donation (real or role-played) to charity (I’d like to find some real SL charities to give all donations too). Everyone in the realm would be invited of course, and they, too, would be invited to make pilgrimages and donations. While not pilgrimaging, people would be dancing, imbibing in special faith foods and drinks (I can see competitions growing around this), and in general be having a rowdy good time. DJs could be hired if we get enough cash inflow.
This monthly festival can be devoted to specific gods or belief if the individual faiths come up with a concept for a party they’d like to have.
Structure and ranks…
The highest ranking members of the guild will be the Speakers. Speakers are either leaders of the faiths or administrative. First Speaker will be the guild leader, Second Speaker will be his/her second. Ranking from this point downward will be determined by the player’s RP abilities as judged by the other speakers. The first speaker can also be a faith leader, as can the second speaker. Within each faith, there can also be a second.speaker of faith. This allows for multiple layers of redundancy.
After the speakers and their seconds, there will be full clerics, clerics, and acolytes. Non-Members must choose their alignment before they can become members. In order for this to be possible, a far clear description of each god must be made. People cannot base their alignment to faith based on the descriptions currently available.
When the First Speaker is unavailable, any of the other speakers can take the role and make decisions on the part of the guild. He/she will be equal in power to the First. My goal here is to build in multiple layers of redundancy so that, with luck, there will always be someone in world able to make executive decisions about the guild.
Promotions in rank…
I like the idea of having the promotions being quest oriented, but I’d like to make it so that the quests involve a little bit of role-play, or at the very least make the quest results give out instructional notecards as to how to do things at the rank you are questing for. I don’t want to have promotions based solely on how good you are at finding things, otherwise we’ll have a bunch of clerics who aren’t necessarily good at role-play.